In 1997, Square Enix released the original Final Fantasy VII, a
futuristic cyberpunk epic with multiple characters and twisting
plotlines that became one of the most beloved titles in the Final
Fantasy series. Visually, however, the creators had to make do with
the technology at the time. For example, the game had blocky-looking
characters, no voice acting and no 3-D backgrounds. After years of
teasing, Square Enix remade the game to match a modern experience.
Final Fantasy VII Remake used entire teams of voice actors, artists,
animators, engineers and producers to create a game that could stand
up to any contemporary release. The strategy paid off: It became the
best-selling game of April, according to data from the NPD Group, a
research firm that covers the video game industry.
Fans have largely been receptive to the reimagined game,
and its modern systems have made it accessible to new players, who
found the original mechanics difficult. “I tried the Final Fantasy VII
remaster on Xbox; it was a little too far gone for me,” said Preston
Bakies, 27, of Findlay, Ohio. “But when the remake came out — I’ve put
a lot of time into it. It’s been a lot of fun.” The original Final
Fantasy VII cost $40 million to make, which was considered a high sum
for a video game in the ‘90s.
Given the technological
demands of modern games, costs have grown considerably more expensive,
experts say. “I haven’t come across a single game which took more than
$100 million in Japan” to get made, said Atul Goyal, a managing
director at investment bank Jefferies & Company, who pegged the budget
for Final Fantasy VII Remake at up to $140 million. Others felt it was
even higher. “If we assume the number of sales for Final Fantasy VII
Remake is six million units, $144 million is the budget,” said Yuhsuke
Koyama, a professor at Shibaura Institute of Technology in Tokyo and
author of “A History of the Japanese Video Game Industry.”
In a twist, Square Enix has broken Final Fantasy VII
Remake into multiple parts, although it would not say how many. There
are risks associated with this strategy, including irking fans who
have to shell out more money for the other parts of the game.
After Years of Anticipation, Final Fantasy VII Fans Get Their Reboot
For nearly two decades, the idea of a remake for the beloved video
game Final Fantasy VII seemed as outlandish as your neighbor’s son’s
best friend’s uncle actually working for Nintendo.
But
fans were given a glimmer of hope in 2015, when the Japanese publisher
Square Enix announced at the industry trade show E3 that the remake
was under development. Raucous applause and internet bedlam followed.
Five years later, the simply titled Final Fantasy VII Remake will be
released on Friday for the PlayStation 4.
For many fans,
the very existence of this remake is surreal. The original game,
released in 1997 for the first PlayStation, was the seventh mainline
entry in a series of popular role-playing games that crossed
traditional Dungeons & Dragons fantasy with robots, magical machines
and giant spaceships fashioned to look like whales.
All of
the Final Fantasy games have been successful, but few have sold as
well as the seventh (more than 11 million copies) or lingered in the
cultural consciousness for quite as long. For example, the first six
Final Fantasy games inspired 924 pieces of fan fiction on the website
FanFiction.net. Final Fantasy VII alone has 2,005.
Review: ‘Kingsglaive: Final Fantasy XV,’ Where the Bad Guys Sport
Silly Hats
There’s a very real possibility that watching “Kingsglaive: Final
Fantasy XV” could result in brain addlement. At least, that’s what it
might feel like if you’ve so far managed to resist the lure of the
long-running (29 years, no less), rampantly successful Final Fantasy
video game franchise. Suffice to say, this spinoff from the story of a
magical kingdom besieged by an evil empire is too ludicrous for words.
Even so, no movie this welcoming to silly hats deserves
our complete condemnation. Apparently raiding “Game of Thrones,” “Lord
of the Rings,” “Star Wars” and “Dune” (sandworms!), the writer and
director, Takeshi Nozue, whips up a pop-culture pastiche that leaps
from modern cities to medieval castles, and from paved roads to alien
moonscapes with head-spinning randomness. But when characters are
wedged in the uncanny valley between live action and computer
animation (featuring motion-capture wizardry that nevertheless leaves
the eyes dead and lids that close with doll-like solemnity), their
ability to rescue an incoherent plot is necessarily limited. Making
matters worse, the voice work (notably from Aaron Paul, Sean Bean and
Lena Headey) is atrocious.
But then, so might yours be if
called upon to bark wooden dialogue and names that seem concocted by a
desperate Scrabble player who’s run out of vowels. I was devastated to
learn, for instance, that the oft-mentioned empire was called Niflheim
and not (as everyone seemed to be saying) Nippleheim. Don’t judge:
With a project this misbegotten, we grab our amusement where we can.